An open world VR survivor game prototype in which the player lives inside the cockpit of a robot on an alien planet while exploring the surrounds and gathering resources. I collaborated with the team by developing the initial concept art of the environments, crafting the interfaces, art directing the scenes, and designing the overall visual identity.
A VR rhythm game that allows players to load tracks from either their own library or from the endless playlist of SoundCloud. My role was to art direct the scenes, design the user interfaces, and create the overall visual identity of the project. Music Inside is now available on both Oculus and SteamVR stores.
GameStop is the world's largest video game retailer with over 6,000 stores spread across 18 countries. In 2015, they launched their customer-facing app and I was one of the designers in the project. My responsibilities included producing wireframes, prototyping, and also conceiving polished visual concepts of key features.
In this mobile game developed for the broadband company 'Hughes' the user must filter packets of data into their correct tubes by pushing the right buttons. My role was to design all the visual concepts and interfaces while providing engineers with assets ready for production.