A VR rhythm game which allows players to load tracks from either their own library or from the endless playlist of SoundCloud. My role was to art direct the scenes, design the user interfaces, and create the overall visual identity of the project. Music Inside is now available on both Oculus and SteamVR stores.
In this mobile game developed for the broadband company 'Hughes' the user must filter packets of data into their correct tubes by pushing the right buttons. My role was to design all the visual concepts and interfaces while providing engineers with assets ready for production.
GameStop is the world's largest video game retailer with over 6,000 stores spread across 18 countries. In 2015, they launched their customer-facing app and I was one of the designers in the project. My responsibilities included producing wireframes, prototyping, and also conceiving polished visual concepts of key features.