Laert Jansen
UI/UX and visual designer

I am a Brazilian-Australian designer based in Seoul, where I currently focus on shaping playful interactions in virtual reality. Here you will find a selection of my latest projects and creative personal experiments.

Music Inside (2016)

A VR rhythm game which allows players to load tracks from either their own library or from the endless playlist of SoundCloud. My role was to art direct the scenes, design the user interfaces, and create the overall visual identity of the project. Music Inside is now available on both Oculus and SteamVR stores.

HughesON Bitflow (2016)

In this mobile game developed for the broadband company 'Hughes' the user must filter packets of data into their correct tubes by pushing the right buttons. My role was to design all the visual concepts and interfaces while providing engineers with assets ready for production.

GameStop Mobile App (2015)

GameStop is the world's largest video game retailer with over 6,000 stores spread across 18 countries. In 2015, they launched their customer-facing app and I was one of the designers in the project. My responsibilities included producing wireframes, prototyping, and also conceiving polished visual concepts of key features.

Space Invaders Reborn (2014)

A Kinect game developed as a side project aiming at exploring emerging technologies and creative ideas. My responsibilities were to design all the visual concepts, interfaces, 3D environments, and title animations.

Nat Geo Krill Game (2015)

In this HTML5 game the user explores the freezing ocean depths of Antarctica by controlling a swarm of krill throughout four different levels. My role was to design all the visual concepts and user interfaces.

Lego Jurassic World (2015)

In order to promote the release of the Lego's Jurassic World set we developed a webGL game showcasing customized dinosaurs in an action-packed rampage through Isla Nublar. My role was to design the interfaces while providing engineers with assets ready for production.

Penguins of Madagascar (2014)

As part of the marketing initiatives for the release of 'Penguins of Madagascar', we developed a series of 3 responsive HTML5 games for DreamWorks. My role was to design initial wireframes, visual concepts, and interfaces.

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