Interfaces/UX/Visual Arts

I am a Brazilian-Australian designer based in Seoul. Here you will find a selection of my latest projects and personal experiments.

Project
HughesON Bitflow (2016)

Description
We were asked to develop a mobile game promoting the broadband company 'Hughes' and the advantages of their networking optimization tool 'HughesON'. My responsibilities were to design the visual concepts, interfaces, levels, and maps. I also worked closely with our developers providing assets ready for Unity production.

Project
Space Invaders Reborn (2014)

Description
Two of my former co-workers and I started a side project aiming at exploring new technologies. We developed a Kinect game called "Space Invaders Reborn" and my responsibilities were to design all the visual concepts.

Project
Nat Geo Krill Game (2015)

Description
In this HTML5 game, the user explores the freezing ocean depths of Antarctica by controlling a swarm of krill throughout four different levels. I collaborated with the team designing the visual concepts, interfaces, and some of the 3D assets of the game.

Project
Lego Jurassic World (2015)

Description
In order to promote the release of the Lego's Jurassic World set, we designed a web game, in Unity, showcasing customized dinosaurs in an action-packed rampage through Isla Nublar. My responsibilities were to design the visual concepts and interfaces of the project.

Project
Penguins of Madagascar (2014)

Description
As part of the marketing initiatives for the release of 'Penguins of Madagascar', we designed a series of 3 responsive HTML5 games for DreamWorks. I collaborated with the team designing initial wireframes, visual concepts, and interfaces.

Follow @laertjansen for photos of my travels around South Korea as well as some of my most recent artworks. 

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